Feature #122
openMinBulbs requirement type
0%
Description
Adapted from original request by ihnatus in https://osdn.net/projects/freeciv/ticket/41813
Add a requirement type "MinBulbs" to check player's bulb store. Though, if easy, it would be even better to have more generic "MinStoredOutput" and then use "OutputType" "Local" requirements to tell which output type we're interested about.
Updated by Alexandr Ignatiev 11 months ago
Though, if easy, it would be even better to have more generic "MinStoredOutput" and then use "OutputType" "Local" requirements
Likely, not easy, that requirement vector should be recalculated with different output types in context to fire, where do we have it? If some actions or effects has a requirement for accumulated gold/shields/luxury, we most probably are interested in its value relative to something (cost of production or advance, another player's wealth, city population...)