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Feature #1617

open

Do not reset foodbox when city grows for reasons other than full foodbox

Added by Marko Lindqvist 6 days ago. Updated 6 days ago.

Status:
In Review
Priority:
Normal
Category:
Server
Target version:
Start date:
07/21/2025
Due date:
% Done:

0%

Estimated time:

Description

E.g. adding unit to a city, migrating population from another city, should preserve content of the foodbox.


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Related issues 1 (1 open0 closed)

Blocked by Feature #1557: Carry over excess food when city growsIn ReviewMarko Lindqvist07/04/2025

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Actions #1

Updated by Marko Lindqvist 6 days ago

  • Blocked by Feature #1557: Carry over excess food when city grows added
Actions #2

Updated by Marko Lindqvist 6 days ago

Actions #3

Updated by Marko Lindqvist 6 days ago

- Really grow the city also in non-natural-growth case

There are other bugs in the codebase preventing this patch from working correctly at the moment.

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