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Feature #1617
openDo not reset foodbox when city grows for reasons other than full foodbox
Start date:
07/21/2025
Due date:
% Done:
0%
Estimated time:
Description
E.g. adding unit to a city, migrating population from another city, should preserve content of the foodbox.
Files
Updated by Marko Lindqvist 7 days ago
- Blocked by Feature #1557: Carry over excess food when city grows added
Updated by Marko Lindqvist 7 days ago
- File 0073-Do-not-reset-foodbox-when-city-grows-for-reasons-oth.patch 0073-Do-not-reset-foodbox-when-city-grows-for-reasons-oth.patch added
- Status changed from New to In Review
- Assignee set to Marko Lindqvist
Updated by Marko Lindqvist 7 days ago
- File 0073-Do-not-reset-foodbox-when-city-grows-for-reasons-oth.patch 0073-Do-not-reset-foodbox-when-city-grows-for-reasons-oth.patch added
- Really grow the city also in non-natural-growth case
There are other bugs in the codebase preventing this patch from working correctly at the moment.
Updated by Marko Lindqvist 7 days ago
- File 0073-Do-not-reset-foodbox-when-city-grows-for-reasons-oth.patch 0073-Do-not-reset-foodbox-when-city-grows-for-reasons-oth.patch added
- Fix add-to-city case
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