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Bug #1643
openworld-wrapped naval goto crashes network connection
Status:
New
Priority:
Normal
Assignee:
-
Category:
Qt-client
Target version:
-
Start date:
08/02/2025
Due date:
% Done:
0%
Estimated time:
Description
(latest dev / qt-client)
related to #1642
- select a naval ship
- issue a goto command and mouse to an area that causes a world-wrapping path
- the client doesn't crash, but the connection to the server is dropped.
I think the goto action packet is malformed as the following asserts are thrown:
1: in send_packet_unit_orders_100() [../../common/packets_gen.c::36549]: assertion '!dout.too_short' failed.
1: Please report this message at https://redmine.freeciv.org/projects/freeciv
followed by
1: Lost connection to server: server disconnected.
QSocketNotifier: Invalid socket 26 and type 'Read', disabling...
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