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Feature #897
closedLua: Player:love()
Start date:
09/20/2024
Due date:
% Done:
0%
Estimated time:
Description
Lua scripting API for modifying player diplomatic states would not work well without methods dealing with love. Without, AI is likely just to cancel any diplomatic changes the next turn because of the state of the love towards the other.
This ticket is about lua method Player:love(towards), for getting the current amount of love.
Files
Updated by Marko Lindqvist about 2 months ago
- File 0048-Lua-Add-Player-love-method.patch 0048-Lua-Add-Player-love-method.patch added
- Status changed from New to In Review
- Assignee set to Marko Lindqvist
Updated by Marko Lindqvist about 2 months ago
- Scale the value based on MAX_AI_LOVE
Updated by Marko Lindqvist about 1 month ago
- Status changed from In Review to Closed
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