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3.3.0-d3f
open
89%
88 issues
(
79 closed
—
9 open
)
Issues by
Tracker
Status
Priority
Author
Assignee
Category
Bug
2/2
Feature
77/86
Related issues
Bug #507
: Wrong name for "Teleport Frighten ..." and "Teleport Enter ..." actions in main branch
Actions
Bug #841
: Lua: City:change_size()
Actions
Feature #55
: Universal converter functions for Lua API
Actions
Feature #69
: Store altitude map
Actions
Feature #77
: Store activity triggering actions to savegame
Actions
Feature #95
: Let activity triggering action to satisfy "Action" requirement
Actions
Feature #98
: Disaster type "Robbery"
Actions
Feature #107
: Fake Generalize Build Road/Base/Irrigation/Mine
Actions
Feature #111
: Altitude requirement
Actions
Feature #116
: Unbuildable buildings
Actions
Feature #134
: Fake Generalize terrain transformative actions
Actions
Feature #151
: MinCities requirement type
Actions
Feature #152
: Clause "either_reqs"
Actions
Feature #168
: Building flag "Indestructible"
Actions
Feature #210
: Fake Generalize Fortify action
Actions
Feature #219
: Track world peace turn
Actions
Feature #230
: Fake Generalize "Clean" action
Actions
Feature #277
: Tech_Leakage effect
Actions
Feature #299
: Ruleset controlled WORLD_PEACE_TURNS
Actions
Feature #347
: UnitType requirements on Tile - Adjacent ranges
Actions
Feature #353
: Culture_Pct effect
Actions
Feature #369
: UnitFlag requirements on Tile - Adjacent ranges
Actions
Feature #391
: CanEscape as internal action
Actions
Feature #401
: UnitClassFlag requirements on Tile - Adjacent ranges
Actions
Feature #426
: "client_launch" audio tag
Actions
Feature #456
: Bump .modpack capstr for 3.3
Actions
Feature #505
: .modpacks for tilesets
Actions
Feature #512
: Local range Tech requirement
Actions
Feature #541
: Allow requirement vectors of any size in rulesets
Actions
Feature #563
: Improvement flag "Infra"
Actions
Feature #573
: Local range TechFlag requirement
Actions
Feature #588
: Unhardcode tile claimability rules
Actions
Feature #601
: Rename requirement type "UnitFlag" as "UnitTypeFlag"
Actions
Feature #604
: civ2civ3: Replace "UnitFlag" with "UnitTypeFlag"
Actions
Feature #605
: End "UnitFlag" -> "UnitTypeFlag" migration period
Actions
Feature #609
: classic: Replace "UnitFlag" with "UnitTypeFlag"
Actions
Feature #610
: multiplayer: Replace "UnitFlag" with "UnitTypeFlag"
Actions
Feature #611
: sandbox: Replace "UnitFlag" with "UnitTypeFlag"
Actions
Feature #612
: goldkeep: Replace "UnitFlag" with "UnitTypeFlag"
Actions
Feature #614
: Tile relationship requirement
Actions
Feature #629
: Continent/ocean size requirement
Actions
Feature #632
: alien: Replace "UnitFlag" with "UnitTypeFlag"
Actions
Feature #633
: webperimental: Replace "UnitFlag" with "UnitTypeFlag"
Actions
Feature #634
: granularity: Replace "UnitFlag" with "UnitTypeFlag"
Actions
Feature #635
: civ1: Replace "UnitFlag" with "UnitTypeFlag"
Actions
Feature #636
: civ2: Replace "UnitFlag" with "UnitTypeFlag"
Actions
Feature #643
: Savegame: last_turn_change_time as float
Actions
Feature #652
: MaxRegionTiles requirement at C/Adjacent ranges
Actions
Feature #654
: TileRel requirement "Region Surrounded"
Actions
Feature #659
: Sound tags for achievements
Actions
Feature #678
: TileRel requirement "Same Terrain Class"
Actions
Feature #765
: Rename "Conquer City" as "Conquer City Shrink"
Actions
Feature #803
: Stack Bribe
Actions
Feature #844
: Lua: City:nationality_citizens()
Actions
Feature #856
: Lua: City:change_nationality()
Actions
Feature #859
: Lua: Player:tag_score()
Actions
Feature #862
: Lua: Unit.nationality
Actions
Feature #863
: S3_3 soundset capstr
Actions
Feature #870
: Bump mpdl and modlist capstrings
Actions
Feature #876
: Lua: Player:diplstate(other player)
Actions
Feature #897
: Lua: Player:love()
Actions
Feature #904
: Lua: Player:add_love()
Actions
Feature #948
: Unit specific martial law effects
Actions
Feature #971
: Lua: Deprecation warning about error_log() / debug_log()
Actions
Feature #972
: Martial_Law_By_Unit
Actions
Feature #989
: Lua: Player:cancel_pact()
Actions
Feature #1009
: Civil_War_City_Bonus
Actions
Feature #1010
: Most Cultural historian report
Actions
Feature #1012
: Tileset defined number of focus animation frames
Actions
Feature #1013
: Support animated action_decision_want icon
Actions
Feature #1031
: Enabler comment field
Actions
Feature #1032
: Replace civstyle civil war bonus fields with Civil_War_City_Bonus effects
Actions
Feature #1065
: savegame: Save vision_site original owner
Actions
Feature #1073
: NationGroup Islands
Actions
Feature #1091
: Support for (empty) action sections in actions.ruleset
Actions
Feature #1092
: ui_name in action section
Actions
Feature #1094
: Civil War action (enabler)
Actions
Feature #1096
: Animated extras of style "Single"
Actions
Feature #1107
: tilespec.time_per_frame
Actions
Feature #1115
: End migration from ui_name_xxx to actions -sections
Actions
Feature #1121
: Unit type granularity Shield2Gold_Factor effect
Actions
Feature #1122
: Animation tags: Separate frame number from base tag by '_'
Actions
Feature #1123
: Animate "3Layer" extras foreground
Actions
Feature #1149
: Rename Pearl Harbour rule as Pearl Harbor
Actions
Feature #1154
: Animate "3Layer" extras middleground
Actions
Feature #1157
: Animate "3Layer" extras background
Actions
Feature #1186
: Unhardcode Shield2Gold unit type flag
Actions
Feature #1189
: ':' as separator before frame number in tags
Actions
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