Feature #1807
openthe cases for city name attribution
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Description
Case I: Identify cities being disbanded.
After taking over the cities of another player, especially an AI player, there is a need to prune the cities that are too close together.
file:///home/jro/.freeciv/city_ename/conquered.png

file:///home/jro/.freeciv/city_ename/allow-disband.png
¶
During the game, dialog lists of city names allow the player to avoid sending/building resources in cities designated to be disbanded.
Case II: GoTo city that has an airport.¶
When moving units from the field, it is helpful to know which cities have airports and which do not.
Case III: show pollution risk cities that already has a Recycle Center improvement built.¶
For large cities, the pollution threat exists even when the city has a recycle center building improvement. Save time from the city list page to address only those cities that need the recycle center improvement.
Case IV: changing the city name (e.g. prefix 'x' for cities being disbanded) causes future cities to reuse previously used city names, causing confusion.¶
Files
Updated by Marko Lindqvist 1 day ago
- You should check things like whether the city has an airlift capability, not if it has a specifically named building (besides, you are comparing rule_name to name translated by _() -macro)
Updated by Marko Lindqvist 1 day ago
(e.g. In some rulesets "Airport" simply increases trade, and airlift capacity is granted by a tech)