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Bug #752
openSome enemy cities attackable, some not.
Status:
New
Priority:
Normal
Assignee:
-
Category:
-
Target version:
-
Start date:
07/06/2024
Due date:
% Done:
0%
Estimated time:
Description
Similar to #751 in that the assertion failure is logged, and the action dialog returns.
An AI has declared war on me. Anticipating this, I built a fleet of Armor units which immeditately stormed across the border. They are able to attack any units of that nation, but some cities are un-attackable, whereas others are not. Which ones are/aren't appears deterministic, so while I would assume that I'm simply missing some obscure rule, I noticed that the following is in the console log:
1: in genlist_size() [genlist.c::194]: assertion '((void *)0) != pgenlist' failed. 1: Please report this message at https://redmine.freeciv.org/projects/freeciv
This leads me to believe that it is a bug similar to #751.
Freeciv version 3.1.1 gui-gtk-4.0
Updated by Marko Lindqvist 29 days ago
Can you attach a savegame from which this can be reproduced?
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