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Bug #752

closed

Some enemy cities attackable, some not.

Added by Corey Huinker 6 months ago. Updated about 1 month ago.

Status:
Closed
Priority:
Normal
Assignee:
-
Category:
-
Target version:
-
Start date:
07/06/2024
Due date:
% Done:

0%

Estimated time:

Description

Similar to #751 in that the assertion failure is logged, and the action dialog returns.

An AI has declared war on me. Anticipating this, I built a fleet of Armor units which immeditately stormed across the border. They are able to attack any units of that nation, but some cities are un-attackable, whereas others are not. Which ones are/aren't appears deterministic, so while I would assume that I'm simply missing some obscure rule, I noticed that the following is in the console log:

1: in genlist_size() [genlist.c::194]: assertion '((void *)0) != pgenlist' failed.
1: Please report this message at https://redmine.freeciv.org/projects/freeciv

This leads me to believe that it is a bug similar to #751.

Freeciv version 3.1.1 gui-gtk-4.0

Actions #1

Updated by Marko Lindqvist 4 months ago

Can you attach a savegame from which this can be reproduced?

Actions #2

Updated by Corey Huinker about 1 month ago

Sorry for the delay, did not receive a notification that the issue had activity.

The issue seems to have been fixed, it must have been a duplicate of #728.

Actions #3

Updated by Marko Lindqvist about 1 month ago

  • Status changed from New to Closed
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