Bug #752
closedSome enemy cities attackable, some not.
0%
Description
Similar to #751 in that the assertion failure is logged, and the action dialog returns.
An AI has declared war on me. Anticipating this, I built a fleet of Armor units which immeditately stormed across the border. They are able to attack any units of that nation, but some cities are un-attackable, whereas others are not. Which ones are/aren't appears deterministic, so while I would assume that I'm simply missing some obscure rule, I noticed that the following is in the console log:
1: in genlist_size() [genlist.c::194]: assertion '((void *)0) != pgenlist' failed. 1: Please report this message at https://redmine.freeciv.org/projects/freeciv
This leads me to believe that it is a bug similar to #751.
Freeciv version 3.1.1 gui-gtk-4.0
Updated by Marko Lindqvist 4 months ago
Can you attach a savegame from which this can be reproduced?
Updated by Corey Huinker about 1 month ago
Sorry for the delay, did not receive a notification that the issue had activity.
The issue seems to have been fixed, it must have been a duplicate of #728.