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Feature #1231
opengame.ruleset - Disaster types frequency can be better documented
Status:
New
Priority:
Normal
Assignee:
-
Category:
-
Target version:
-
Start date:
02/01/2025
Due date:
% Done:
0%
Estimated time:
Description
Dean Brown in https://www.hostedredmine.com/issues/1000419:
"Currently just says -
; frequency = how likely disaster is to occur
Does not explain how the value is interpreted or its actual effect. I figured it out from reading source code, and made a patch to improve it."
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