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Feature #1546

closed

Add specialist unit type property

Added by Alexandr Ignatiev about 2 months ago. Updated about 2 months ago.

Status:
Closed
Priority:
Normal
Category:
General
Target version:
Start date:
06/29/2025
Due date:
% Done:

0%

Estimated time:

Description

Add a specialist property to unit types. This allows a script to grant a player with a Great Person unit that may become a superspecialist if joined a city. A city founder may also carry a superspecialist. I think, more than one superspecialist per unit is not needed.

That changes city founding logic a bit, so that disbanding a city founded as size 2 as soon as it is created won't raise an error.

This is a sub-task of #1478 but does not depend on #1541.

AI handling is not included. AFAIK AI still does not add units to cities.


Files

units.ruleset (93.5 KB) units.ruleset Great Worker unit desc example Alexandr Ignatiev, 06/29/2025 02:28 AM
3_4-specialist_unit.patch (11.9 KB) 3_4-specialist_unit.patch Alexandr Ignatiev, 06/29/2025 02:33 AM
3_4-specialist_unit1.patch (23.4 KB) 3_4-specialist_unit1.patch Alexandr Ignatiev, 06/29/2025 07:26 PM

Related issues 3 (2 open1 closed)

Blocks Feature #1478: Player controlled superspecialist additionNew05/30/2025

Actions
Blocks Feature #1548: Ruledit: add unit specialist parameterNew06/29/2025

Actions
Blocks Feature #1535: unithand.c: Improve coding styleClosedMarko Lindqvist06/22/2025

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