In case it ends up helpful, here is the back trace of the stack:
#0 invasion_funct (ait=ait@entry=0x555555b09260 <ai_types>, punit=punit@entry=0x5556123c2bd0, dest=dest@entry=true, radius=radius@entry=0, which=0) at ../../../ai/default/daiunit.c:1037
#1 find_something_to_kill (ait=ait@entry=0x555555b09260 <ai_types>, pplayer=pplayer@entry=0x55560c4871f0,
punit=punit@entry=0x55556137b4c0, pdest_tile=pdest_tile@entry=0x7fffffffd570, ppath=ppath@entry=0x7fffffffd578,
pferrymap=pferrymap@entry=0x0, pferryboat=0x7fffffffd580, pboattype=0x0, pmove_time=0x0) at ../../../ai/default/daiunit.c:1251
#2 dai_military_attack (ait=ait@entry=0x555555b09260 <ai_types>, pplayer=pplayer@entry=0x55560c4871f0,
punit=punit@entry=0x55556137b4c0) at ../../../ai/default/daiunit.c:1797
#3 dai_manage_military (ait=0x555555b09260 <ai_types>, nmap=<optimized out>, pplayer=0x55560c4871f0,
punit=0x55556137b4c0) at ../../../ai/default/daiunit.c:2590
#4 dai_manage_units (ait=ait@entry=0x555555b09260 <ai_types>, pplayer=pplayer@entry=0x55560c4871f0)
at ../../../ai/default/daiunit.c:2917
#5 dai_do_first_activities (ait=0x555555b09260 <ai_types>, pplayer=pplayer@entry=0x55560c4871f0)
at ../../../ai/default/daihand.c:757
#6 cai_do_first_activities (pplayer=0x55560c4871f0) at ../../../ai/classic/classicai.c:450
#7 ai_start_phase () at ../../server/srv_main.c:1144
#8 begin_phase (is_new_phase=<optimized out>) at ../../server/srv_main.c:1398
#9 srv_running () at ../../server/srv_main.c:2948
#10 srv_main () at ../../server/srv_main.c:3604
#11 main (argc=<optimized out>, argv=0x7fffffffdb88) at ../../server/srv_entrypoint.c:362